Friday, 26 March 2010
Friday, 12 March 2010
People suggested that we sort out the zoom into Hakans face when he dies because the shot is a bit shaky. We feel the shot doesn't need to be changed because it is supposed to be a point of view shot and that is aloud to be shaky.
We already know we need our credits but people suggested this and we are going to be working on this in our next periods.
The movement of Saul's head which is reversed and replayed has been said to be unnecesary so we are going to see what it looks like with the music before we make any changes.
The sound in the background in our filming sounds good as it represents and sounds like an unconscious point of view of Saul. We don't know whether we will keep this but we will either have the sound quiet in the background behind the music or we will make a computerized white noise sound to replace it.
Wednesday, 10 March 2010
Tuesday, 23 February 2010
Obtaining Camera - We have decided that William Viney will be collecting and returning the camera, tripod and equipment.
Location - For our location, we have chosen to find a quiet room within the college. The room will need to look less like a college and more like a house.
Lighting - We are planning to on using little light which will add to the distortion as it will be hard to see whats going on.
Actors - All 4 of us will need to be there because Saul, Will and Hakan will be acting and Jack will be filming. Saul is playing the bad character in this scene and will need to learn some lines and so will Hakan. Will will not to speak as his character is silent.
Film Crew - Jack will be filming on the day and directing with help from Saul.
Props - We will need a fake gun which will be used by Saul to kill Hakan. We also need 2 black peices of paper to create the illusion that Will is in a closet.
Back up plan - We will not need a back up plan as the weather can not foil our plans.
Sections filmed in this call - We will film indoors at the college.
Shots - The shots we will cover in this scene are - POV, canted angle
Obtaining Camera - We have decided that William Viney will be collecting and returning the camera, tripod and equipment.
Location - For our location, we have chosen to use an isolated corner of the Long Road field to create a more eerie feel as it is woodland. We will get to the location by walking to it as it is a very short distance. It isn't a public location as it belongs to the Sixth Form College.
Lighting - We are planning to film early afternoon, so we do not have to use any non-diagetic lighting.
Actors - All 4 of us will need to be there because if the weather is bad we will have to do the indoors scene. Just Saul and Will will be acting in the outdoors scene but Hakan will be in the indoors scene and Jack will be filming. We will still need Hakan to be on set just to act as an assistant director to ensure filming is top quality.
Saul is playing the tortured character in this scene and wont need to learn any lines as he is silent and only moaning and groaning throughout the scene. This is the same for Will as he is only torturing Saul.
Film Crew - Jack will be filming on the day and directing with help from Saul.
Props - Saul will need to bring a t-shirt, shorts, fake blood and rope. We will need to acquire some chairs for the scene as both Saul and Will will be seated.
Back up plan - We will have to film the indoors scene should it rain on the day. This will not set us back as we are still getting the filming done and out the way.
Sections filmed in this call - We will film the outdoor torture scene in this filming slot.
Shots - The shots we will cover in this scene are - 360 track, zoom, POV shot, Shot reverse shot, close up and an establishing shot.
Friday, 12 February 2010
Hakan:- "Quickly, quickly get in here" (Leading will to a cupboard)
Saul:- (Walking through the door holding a gun by his side) "Where's my money!?"
Hakan:- "I don't know what your talking about man!"
Saul:- (Lifting gun(gun going off screen)) "you know exactly what I'm talking about"
Hakan:- "Seriously I aint got a clue!" (Saul shoots Hakan)
Final scene before credits
Will:- "Your a dead man!"
Tuesday, 9 February 2010
Friday, 5 February 2010
- Fast and Furious
- House of the Dead
- Phone Booth
- The Butterfly Effect
- The Silence of the Lambs
- Kill Bill
- The Punisher
- Secret Window
We have chosen this because it is Latin for Payback.
11-20 secs - Jump shot to Will , from Saul, with a, choppy, stop-motion, zoom into Will's eyes.
21-30 secs - Strobe flash into Will's 1st flashback which will be in black and white and from Will's POV . Will will be getting pushed into a cupboard by his scared brother, Hakan.
Hakan:- "quickly, quickly get in here", (leading will to a cupboard)
31-40 secs - Flashes back from Will's eyes into the scene with a 360* tacking shot of Will and Saul sitting.
41-50 secs - Zoom into Will's eyes, again, with the, choppy stop motion, technique but this time canting the angle until zoom is full and eyes are shot is upside down.
51-60 secs - Will's 2nd, black and whit flashback, is again shot from a POV of Will inside a cupboard hiding and looking through a small slit in the cupboard. Saul and Hakan arguing and POV only able to see the legs of Saul and Hakan
Saul:- (walking through the door holding a gun by his side) "Where's my money"
Hakan:- "I dont know what your talking about man"
Saul:- (lifting gun(gun going off screen)) "you know exactly what im talking about"
Hakan:- "Seriously I aint got a clue" (Saul shoots Hakan)
61-70 secs - Flashback in black and white continues and Hakan gets shot POV hears the gun shot but doesnt see it and then POV turns to canted angle when Hakan falls to the ground, in slow motion. Ending up with a canted angle shot of, dead, Hakan lying.
71-80 secs - Flashes out of the black and white flashback into the real time scene with Will and Saul sitting on chairs. There is then a tense scene of Will staring at Saul, who is sitting there, tied up, with blood and bruises all over.
81-90 secs - Will slowly stands from his chair and walks towards Saul un-wrapping bandage wrapped around his knuckles.
91-100 secs - Will grabs Saul's face by the jaw. Credits for Will appear along the line of his arm.
Will:- "your a dead man"
101-110 secs - Will punches Saul, and credit shoots across the screen. He hits him around the jaw and Saul's head swings to the side and he spits out blood. Slow motion comes in and Credits pop up where Saul spat, quickly shooting off.
111-120 secs - The screen really slowly fades out with Will still staring at Saul and then screen flashes to the title of REPENDO popping up on screen.
- To see life reflected on the screen, but in a more far fetched and up scaled way
- To see thrills without actually experiencing them ourselves
- To feel like were in danger when actually we are in the safety of the cinema in a seat
- We participate in the film and identify with characters
- The cinema can leave the viewer with a subconscious assurance of absolute safety, and also play tricks on them
- Gory scenes gives the viewer a thrill as they are seeing something they would never see in real life
- Characters that win the audience's sympathy are involved in the danger
- The film can produce an impression of great danger when there is actually no danger
- The audience thrives on thrills
Six Feet Under, Main Title Sequence
Uploaded by numerof. - Arts and animation videos.
The credits don't reflect the style and genre of the film. They contrast it instead. They portray the series to be of a calm and peaceful type of genre rather than the thriller genre it is. This is good as it can set the audience into a false sense of security. The contrast of the music really compliments the mise on scene of the crow, graveyard, dying flowers, herse and dead bodies. These set of credits are shown in a very ironic way as they are showing things associated with death, or even major symbols of death in what seems to be a normal day.
The credits are unusual as they pop up in places . They are also regularly in motion on screen using different affects like credits on tags and credits following moving lines. This is very affected as it keeps the audience interested with the ever changing credit transitions.
We are planning on using a similar style to this but not as heavily animated. We plan to use moving credits but dont yet know how difficult this will be. We are hoping to use the same style of credits transitions seen in this clip, for example, credits sliding off the screen following movement on camera.
How do the credits reflect the genre?
The credits appear to be floating in the city, which does not do much for reflecting the genre other then looking interesting, however the music creates an atmosphere that makes the viewer feel uncomfortable creating suspense. This is because the music is slow and does not fit the image that is being shown, as being a city you would expect lots of noise from cars and people talking in the street. This is called Asynchronous sound.
How are they unusual?
The credits are unusual because you would expect a fast paced introduction with typical, fast paced thriller noises, however it is slow and uncomfortable. This is effective use of Asynchronous sound.
Will you use a similar style?
In our thriller opening we will show our credits in a similar way as we will have the credits come up so it appears on the film with the action, rather then having a separate introduction. We will not be using a slow pace song however, we are using a fast-paced drum and bass soundtrack to pick up the pace of our film.
Wednesday, 3 February 2010
We need to be careful about making the scene flow in the same time period so we must plan our filming well to ensure, all in that scene, is filmed quick and efficiently.
For our thriller, we will be using 2 chairs, one for the protagonist and the other for the antagonist. They will be facing each other so Will can intimidate Saul, playing with his mind to make him weaker. We will also be using rope to tie Saul's hands to the back of the chair.
We are going to make the viewer think we are using a Cupboard for Will to hide in, we are actually going to use a few pieces of card to create a slit-like affect as if Will is looking through it.
We are setting the thriller in the woods of Long Road to create more of a eerie feel and to make it seem as if they are isolated, with nobody around. This adds to the feeling of helplessness for Saul and makes Will seem in control. The setting for the flashback will be in a dark room within the college. The room will have to look like a real room of a house rather then a room at a college because making the setting at Will's characters house makes things a lot more personal to him.
This is a soundtrack for the opening credits/scene including diegetic and non-diegetic sounds. also has a quirky music in the background, representing the psycho's mentality. The reason we chose the upbeat, quirky and happy music we did was because it created a mad feeling about the character. Because he had this music representing his feelings and mentality it added to the madness of what was going on, because he was looking through files of mutilated bodies.
Tuesday, 2 February 2010
Our scene will include "blood" as Saul is being tortured. We will make the blood from corn syrup and red food dye. The reason for using this is to add to the drama and severity of the scene. We will also use the blood for when Hakan gets shot.
Saul - Boxer shorts and vest (torture scene), Casual wear (Flashback)
Will - Dark Coat and Jeans (torture scene), Casual wear (Flashback)
Hakan - Tracksuit and bottoms (Flashback)
Shot 1 - 360 slow tracking shot of Will staring at Saul who is tied up to a chair in the woods.
Shot 2 - Will's POV looking at Saul which goes into a zoom, this fades in to shot 3.
Shot 3 - This shot is a flashback, Hakan is rushing around and Will is present.
Shot 4 - Leads back where shot 2 left off, but zooming out.
Shot 5 - Strobe flashing quickly which goes into the flashback again.
Shot 6 - This is in the flashback, a POV from Will's perspective looking through a gap in a cupboard, he can see Hakan and Saul arguing.
Shot 7 - Back out of flashback, Will is still staring at Saul, another 360 pan is used.
Shot 8 - Back to flashback, Will's POV with Hakan dead on the floor after being shot by Saul.
Shot 9 - Out of flashback for last time, mid shot of Will and Saul, Will punches Saul and blood splats out which fades into opening credits.
Shot 10 - Flash to black screen and fade in title.
This scene shows a very good example of a flashback. It makes it clear to the the viewer when the flashback is going on with a simple change of contrast. This is also what we are trying to achieve. When we go into our flashbacks we are going to change the contrast to black and white.
The flashbacks in this scene are done through the main main character having a fit. This then leads to the character seeing his life from a different perspective, viewing himself.
The flashbacks continue throughout the scene with 3 seconds, or less, intervals.
Friday, 29 January 2010
This is a good example of a point of view shot. This is effective for showing someones point of view and lets the viewer see what the character is seeing.
We are planning a POV shot in our thriller opening but in a different way as we are planning on showing a very rushed shot which shows little detail to leave the viewer on the edge, wondering what is happening. This shot will help create a scene of madness and danger, leaving the audience feeling uncomfortable. We are then going to restrict the POV shot to a view through a cupboard door. This will create a restricted view which worries the audience as they will not be able to see what is going on.
There will be diegetic sound but the audience wont be able to see exactly where it is coming from. POV shot will end with the consequernces of what the audience can hear but cannot see. This consequence is a dead body, the brother of the character that the POV is from.
The clip from James Bond has a very clear antagonist which is the torturer. Also James Bond is clearly shown as the protagonist as he is tied up, naked to a chair being whipped. The initial idea of the man tied to a chair is very similar to our idea. We're planning to not include violence although it will be clear that it has taken place.
The lighting is dark and grimy but concentrated on the 'Protagonist'. This is what we would like to do although it will be almost impossible as our scene is in a wood and with the equipment we have, we will be unable to do this.
We will be using squibs to make the scene look more realistic and effective as we will have blood on our face. Also we will use makeup to make Saul look like hes been put though the wars.
Wednesday, 27 January 2010
"How will you make sure Will doesn't look too young?"
Need to clarify time difference between flashback and torture scene because we need to make our actors look different in both the scenes, however we don't want Will looking too young as we are not allowed to use children in the film.
"Where will you go for the flashback scene?"
We need to find a suitable scene for the flashback, somewhere with a surface with enough room for Will to hide under. There is an area in D Block at college we can use.
"How will you make sure its a opening scene and not a complete scene?"
We shall make sure not too much of the story is revealed and build up enough suspense/tension to make viewers hunger for more.
Tuesday, 26 January 2010
Crime is taking place and someone is being pushed, mentally, to the limit.
School (classroom), Shed/Warehouse/Dark chilling room. The reasons why we need a normal setting for the flashback in a conventional house. For the torture scene we need a dull "creepy" setting.
We have a twisted scene with entwining stories, the main character (the torturer) is repaying his fathers death that becomes apparent during the clip.
Saul - The Tortured,
Hakan - Brother of torturer
Will - Torturer (looking for revenge)
Related film/s: Reservoir Dogs.
Our credits will appear each time a character is introduced, naming them. The font will be quite jagged to suit the 'eeriness' of the film. They will be placed in the corners of the frame so they do not take the audiences attention away from the action.
We will have some contrasting music to create a freaky scene. We will use upbeat and happy music to add to this. It will make it look like the torturer is enjoying it.
There will be a flashback that will be in black and white. The shots used in this will be jump shots and a close up of wills face to show his reaction to whats happened. The torture scene will also include jump shots and close ups to maximize excitement and emotion.
The certificate will be at least a 15 because of the level of violence and blood, however it is still TBC.
Saturday, 23 January 2010
- Discriminative behavior is only allowed to be shown if it is clearly condemned.
- Any use of drugs should be without detail and information, infrequent and shouldn't glamorize the idea
- Moderate psychological and physical threat is allowed as long as these disturbing sequences are not frequent and continuous
- Risky behavior, for example, suicide, hanging and self harming should not go into detail and shouldn't perceive it to be pain free
- Rude language is allowed but words, such as 'fuck', should be infrequent
- Nudity is allowed but if used in a sexual context must be brief and discreet
- Sexual activity may be, discreetly and briefly portrayed. No crude sexual comments may be used and only suitable references should be used.
- Mature themes are okay but should be adjusted to suit young teenagers
- Violence is allowed if detail isn't overdone. No emphasis on injury and blood but occasional moments of, justified, gore is acceptable. Sexual violence must only be implied or indicated and must have a strang justification for its use
Friday, 22 January 2010
'Lionsgate' uses an interesting Ident that attracts the viewer by using animation, which effectively keeps the viewer interested enough to keep the production companies name in there head. The writing is very square and bold and covers the majority of the screen which draws the attention of the viewer to it. The background is dim and plain to avoid eyes wandering off the production name.
Thursday, 21 January 2010
An 18 may accept the following...
Any detailed drug use which could promote the drug to the viewers. As they may view the drug in a positive way.
Any detailed sexual violence which may eroticise or endorse sexual assult.
Any detailed violence or dangerous actions.
Moving on to R18...
More explicit sexual scenes which cannot be justified will be rated as a R18
Wednesday, 20 January 2010
The 12A certificate means the person must be aged 12 or over and accompanied with an adult. An adult is considered 18 or over and must watch the film with the child, not just pay for a ticket. 12A replaced the 12 certificate in cinema, but not video.
This is the classification for 12A:
- Mature themes allowed, but it must be suitable for young teenagers.
- Strong language (eg 'f***') must be infrequent and racial abuse is also of particular concern.
- No nudity is allowed, but sexual context is allowed if it brief and discreet.
- Sex can be mentioned/implied and sexual references must be suitable.
- Violence must not be too heavy and injuries should not be emphasised. Sexual violence can be implied/indicated but only discreetly.
- Weapons should not be glamorised and self harming in any way should not appear “harm free”.
- Gory moments allowed but only very occasionally.
- Drug use must be shown only a few times and should not be glamorised.
- The film must not offend a person’s religion, colour, gender, sexuality or disability.
Tuesday, 19 January 2010
The yearbook photo at the beginning immediately lets the audience know that this person is of significance. The extreme close up of the eye is effective as it creates an uncomfortable atmosphere which the viewer can feel. Jump shots also contribute to this as it quickly shows the viewer something uncomfortable that they see long enough to know that its something creepy. The next extreme close up shows someone violently circling a name, which indicates there a target. The next sequence involves a good use of squibs which effectively reveal the thriller genre as the blood/violence is a typical convention. The props also reveal the genre and general theme of the film, as a razor blade and blood covered nails indicates its a violent thriller. The title of the film also shows what the film will be about, as its called "The Yearbook" and the previous scenes involved someone scribbling on the pictures of people in the yearbook and circling round what possibly are targets.
The first few shots indicate the main characters, with the girl tied up in a confined room hence the title "stolen". Also the boy standing over her giving us the impression he is the culprit. The soundtrack in the background intentionally builds up atmosphere and tension also the jumps shots to the cantle in the corner to the girl which creates suspense. The extreme close up of the boy's eye giving a variety of shots.
In the thriller opening we chose to analyse, two characters are introduced. They are both filmed living individual lives, 'parallel lives'. In these seperate lives they are both doing the same thing, showering and getting ready for the day. There are very good uses of editing skills in this clip, for example at 25 seconds into this opening the shot flickers between two shots, showing the two characters in the shower.
The group demonstrated a good ability to hold the shot steadily and a good ability to frame. There are plenty of examples, throughout the clip, of this being shown.
There is a good mix of diagetic and non-diagetic sound in this opening sequence. The use of the sound of water crashing to the shower floor is an example of diagetic sound and the added music is an example of non-diagetic sound. They both work well together.
Demonstrate Excellence in the Following:
- Holding a shot steady
- Framing a shot, including/excluding elements as appropriate
- Using a variety of shot differences
- Shooting material appropriate of the task
- Selecting mise-en-scene appropriately
- Editing so meaning is appropriate to the viewer
- Using titles appropriately
- Introducing main characters
- Revealing the themes of the film
- Introducing setting/location of film
- Should have an idea of the narrative structure
- Music should indicate the genre of the film
- Indication of characters personality
Friday, 15 January 2010
There are many conventions fulfilled in this clipped which places this film firmly in the genre of an action thriller.
Excitement and tension is built as the creatures become closer and closer to breaking their way through the glass to Dr Robert lab. Music added to this scene emphasises this tension and adds to the drama. The drama is there because we see that this man is giving his life to save many others. Because we follow this character, as a protagonist, throughout the film we feel greater emotion in this clip. This is a perfect example of a protagonist in peril except this time he does not survive.
This scene also shows a race against time as we see Dr Roberts rushing the child and his mother into a safe while collecting the blood of the cured dog to give to them. He is rushing as he is worried the glass might break.
There are two examples of opposite sex driving him in this scene. The first is when the women who saves him, when previously in peril drives him to keep on working on the cure. He does this at the very end and ensures she is safe with it. The other drive in this clip is when he is about to commit suicide. He looks at a photo of his family including his wife and this seems to drive him onto doing what is right.
- Obvious antagonist
- Obvious protagonist
- Race against the clock scenario
- Features more violence than other sub-genres
- Disruption to equilibrium requires protagonist to use action to solve it
- Protagonist must be skilled in combat and regularly antagonists are skilled
- Usually involves character of the opposite sex to drive narrative
- Protagonist loyalty is questioned
Wednesday, 13 January 2010
The two characters and many civilians are put under threat as the political surge of rebels attempt to take over a capital city. In doing so many civilians are killed and the protagonist is put in peril. The rebels gain political power throughout the film and this is the switch of power in the film that affects everyone. There is an obvious couple of characters who are aiming to sort out the problem that faces many civilians and people in the film.
- Danger is on a mental level rather than physical initally.
- 2 or more characters preying on each others minds to create conflict. or. one solitary character in mental conflict with themselves.
- Characters try and discover their purpose.
- Characters often have a fear or fascination with death.
- Narrative - confusion over what is real.
The Silence of the Lambs
The setting of this scene is dark, gloomy and gritty creating a mysterious atmosphere. The slow paced, different camera angles make the audience wonder what she will discover, leaving the viewer on edge. The music also contributes to this.
The main character 'Clarice - FBI agent' clearly has a fear of death, as you can tell by her slow movement, facial expressions and the way she is violently shaking in the dark. Also, not only does the antagonist have a fascination with death, he is obsessed with the Protagonist and plays with her mind. This leaves the Protagonist in peril.
- Plots are designed to give Political power to someone.
- Opponent characters are set up to try and prevent people receiving power.
- 2 sets of characters, ranked in authority.
Tuesday, 12 January 2010
The mise-en-scene is key to setting the mood in this opening and for the rest of the film. All places on camera are either dark or uncomfortable in some way this sets a scary and uncomfortable mood which lets the audience know its going to be a thriler. The only place which makes the character feel comfortable is M.F's apartment which is seen as a, sort of, safe house. It looks warm and bright and is focused around the bed which makes it feel cosy and comfortable and allows teh audience to relax as they know he is safe. Everything else like the rough streets in the rain and the house with the dead body in are made to feel very uncomfortable for the audience. The character of MF is shown when his 4 important items he takes woith him to work is his pen his glasses a wallet and his knife are all neatly lined up on the desk near his door.
Conventions of Vertigo
an obvious crime has been committed because you can see the potential protagonist chasing the antagonist. Suspense is built in the scene because we do not know what the crime is or whether he will get away. Suspense is built, again, when the protagonist is left hanging on the gutter, on the side, of the building as he slips off of the roof. The policeman comes back to help, the protagonist, and in turn falls to death himself. This tricks the audience and leads them to believing that the protagonist is in an impossible position. Jump shots are used in the scene to create excitement when the protagonist is hanging. The jump shots change with the music from a point of view shot, of the man looking down, to the reaction shot of the policeman.
Analysing the microelements in a film clip
Props – The props in this scene produce much tension. Firstly, the guns are used to show power and also show the characters for what they really are. Jake has the gun to do justice with and return the money for evidence however, Alonzo wants to get rid of Jake and keep the money which creates suspense and the viewer wants to know who will win. The police badge is effectively used to show that Alonzo is not doing his duty as a police officer and Jake snatches it from his neck. The part where he goes to pick up his cigarettes builds up a quick burst of tension because it looks like Alonzo is going to pick the up gun.
Setting – The setting reflects back on Alonzo and what sort of person he is. The setting is a dark street which represents a “hood”, which shows that its not only a dangerous place but where Alonzo had once been powerful because he was a dirty cop.
Camera Angles – Lots of high angles are used on Alonzo to represent losing his power. Jake is shown with low angles to show the viewer he is the “hero” of the scene. There’s a mid shot of a person in the background with a gun which immediately makes the viewer think he is going to shoot someone, however the camera then tracks the gun to show it being put on the floor which relives the viewer. As the scene progresses the Alonzo gets up and the camera angles are even, which produces even more tension for the viewer because the fight between the two looks as if its equal. There is also a close up on Alonzo’s face just before he goes to pick up the gun, which shows his determination of getting the money. Another close up on Alonzo’s face after he tries to pick up the gun and gets shot to show the viewer his anger and emotions A tracking shot is used when Jake is walking off, which shows that Jake has won the battle.
Colour/lighting – The colour of the scene is dark and so is the lighting to represent Alonzo and his past. The darkness also is used to show that anything can happen and it’s unpredictable.
Make up – Fake blood is used on both Jake and Alonzo the show the fight they have been through. It also shows that both characters have been through a lot .
Sound – The scene is dialogue led so does not have any background music while they are talking. I think this is used to make the viewer focus on the characters over anything else. The diegetic sound used in this scene is the cigarette lighter which makes a gritty loud noise, and the gun which when it is loaded creates suspense and when its finally shot, it shocks the viewer. Non-diegetic sound is used when Jake is walking off as slow music plays, which makes the viewer feel emotional as Alonzo breaks down.
Friday, 8 January 2010
Wednesday, 6 January 2010
Analyse the use of Micro-elements:-
- The sound in this clip is both diagetic an non-diagetic. It uses a non-diagetic backing track which is a hard-house/techno tune so very fitting to the action on screen. It keeps the audience excited throughout the scene which is good to make sure the audience are in the right mood for the action. There is another use of non-diagetic sound which switches throughout the clip. It is a man on a radio that you can hear in the background talking to those on screen. He is also seen speaking when the scene changes in the clip. This lets the audience know that he is in contact but not with those on scree.
- There is also the general realistic diagetic sound in the clip with some sounds exagerated. For example the sound of the blade cutting through the air and fighting sounds like punches.
- There are many props used in this scene like vehicles but the most interesting prop that gives the audience a different feel is the samurai sword. Even though this is a historic item putting it in an action scene in the future makes is seem quite futuristic. All of the other props such as cars and trucks create the busy and crowded feel making it seem like a bad situation for an action scene. The use of the vehicles is also very good as the vehicles are all going the same way and are all in order as they should be this makes the futuristic characters stand out and look different.
- The setting of this scene is very neat and normal, this is good to make the characters stand out. It is set on a high way with a lot of cars and trucks all driving the right way and doing what they should do. This is good to make the characters look different. The high way is seen as a very dangerous place and this factor adds to the tension and risk that the futuristic characters are taking.
- The light used is very natural and kept realistic to ensure the world the characters are in is seen as the normal world.
- Make-up is used very little in this scene and only used to show cuts on faces.
- Costume is a big factor to how the audience sees the characters. The characters involved in this scene are futuristic and are shown like this by wearing long black cloaks and tight black leather. This helps them to stand out. The bad guys in this clip are dressed in very 'straight' and normal plain black suits, this creates the feel that normal is supposed to be bad.
- Editing is used in this scene to differ from 2 different places the place where the guy is on the radio and the high way. It uses a normal switch of scenes to show this and nothign different or special.
- Camera angles are very important in thrillers because they give the audience good understanding of the happenings. There are many different shots and angles in this scene. One regularly used is the 'point of view' shot where you see what the character can see. This is used a few times when the character, Morepheus, is hanging on the edge of the lorry in the middle of the fight. It builds up tension with the audience because you feel in an impossible situation.
- A lot of slow motion is used in this scene along with panning shots in the slow motion. It is used when Morpheus jumps in the air and suddenly the shot slows down. This builds tension and excitement of what the outcome of this would be. It is also used when the two lorry's crash.
- SFX is used in this scene right at the end where the two lorry's meet head to head and crash. CGI and piro technics are used to simulate a real crash and it looks very realistic. This is very affective as it creates a dramatic and interesting end to the fighting.
Tuesday, 5 January 2010
The first few minutes of the clip is an establishing shot of the North Pole, which is recognizable by the white landscape, frozen seas and glaciers. It is effective because it makes the audience ask questions and wonder why they are there.
In this clip, there are plenty examples of close ups and extreme close ups. This is very effective as it shows characters reactions and could make the viewer uncomfortable as it is the only thing they can focus on. It also makes